Select box, hit "Open Property Editor" and mark "Unyielding". Create two "Point-Point Constraint" objects and set them as i show bellow. Click on "Attach To DefMesh", select box for "Deformable mesh" and select upper vertex. It's hard to keep accuracy when we want to do that manually because of lots number of objects. When it's OK press "Create Animation. Set Mass value to 5,0. So it is quite smart to do some simulation. Lift Last tutorial present the way to create simple lift. Exactly bellow it make plane divided to 10 , 15. NOX Free renderer is a rendering software based on unibiased methods.
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